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3D Work


Low-Poly Vehicles

Low Poly Vehicles - Self Project - Maya / Photoshop

I produced these low-poly assets for use in a small Frogger clone. From start to finish each model took around a day. This included research, sketches, modelling and texturing.



Team Fortress 2!

Team Fortress 2 Modding - Self Project - Maya / Photoshop / Source SDK

The Steam Workshop allows users to upload custom hats and weapons to be considered for use in Team Fortress 2 as a community contributed item. Each of these items has a 5 star rating and well over 200 votes and many comments. You can find them on the Steam Workshop via this link - STEAM WORKSHOP.

I created them using Autodesk Maya and textured them using Adobe Photoshop.
Each hat model sits around 1000 tris. The Snowglobe, around 2.5k tris. The baseball cap has a single 256x256 texture map. The Bobby Hat has 2x 256x256 texture maps. The Snowglobe also has two maps, one at 512x512 and the other at 256x256.

Warcraft House

RPG Style House - Self Project - Maya / Photoshop / UDK (Unreal Development Kit)

This house was created as a small personal project. I was looking at some concept art for the latest World of Warcraft expansion and decided to try my hand at modelling and texturing a building in the WoW style. It features hand painted textures, which I was quite proud of. The house is 4064 tris. It has 4 tiling diffuses, 2 emmisive maps and 1 static prop diffuse.

Boiler

"Spyro the Dragon" Inspired Boiler Prop - TAFE Project - Maya / Photoshop

We were given the task to create a prop in the style of something out of the Spyro the Dragon games. The model is 1260 Tris and uses 3x 256x256 diffuse textures. Rendered using Maya.

Sea Shepherd

Sea Shepherd - Low Poly Boat - Client Project - Maya / Photoshop

Created for use in an engine example for a 3D object in Multimedia Fusion 2. Modelled and textured using researched photos. 549 Tris and 1 512x512 diffuse texture.


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Copyright © 2012 Rhys Davies