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Low Poly Vehicles - Self Project - Maya / Photoshop
I produced these low-poly assets for use in a small Frogger clone. From start to finish each model took around a day. This included research, sketches, modelling and texturing.
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Team Fortress 2 Modding - Self Project - Maya / Photoshop / Source SDK
The Steam Workshop allows users to upload custom hats and weapons to be considered for use in Team Fortress 2 as a community contributed item. Each of these items has a 5 star rating and well over 200 votes and many comments. You can find them on the Steam Workshop via this link - STEAM WORKSHOP.
I created them using Autodesk Maya and textured them using Adobe Photoshop. Each hat model sits around 1000 tris. The Snowglobe, around 2.5k tris. The baseball cap has a single 256x256 texture map. The Bobby Hat has 2x 256x256 texture maps. The Snowglobe also has two maps, one at 512x512 and the other at 256x256.
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RPG Style House - Self Project - Maya / Photoshop / UDK (Unreal Development Kit)
This house was created as a small personal project. I was looking at some concept art for the latest World of Warcraft expansion and decided to try my hand at modelling and texturing a building in the WoW style. It features hand painted textures, which I was quite proud of. The house is 4064 tris. It has 4 tiling diffuses,
2 emmisive maps and
1 static prop diffuse. |

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"Spyro the Dragon" Inspired Boiler Prop - TAFE Project - Maya / Photoshop
We were given the task to create a prop in the style of something out of the Spyro the Dragon games. The model is 1260 Tris and uses 3x 256x256 diffuse textures. Rendered using Maya. |

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Sea Shepherd - Low Poly Boat - Client Project - Maya / Photoshop
Created for use in an engine example for a 3D object in Multimedia Fusion 2. Modelled and textured using researched photos. 549 Tris and 1 512x512 diffuse texture.
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